Some Crazy Numbers
So the funding campaign for Hellboy: The Board Game finishes in less than 36 hours. It's currently on £1,294,820 ($1,729,025). There are 11,661 backers. To give you some context, so your jaw can properly hit the floor, here's a little rundown of Mantic's previous Kickstarters:
- Kings of War, their first Kickstarter, made $354,997 and had 1,568 backers.
- DreadBall, their first proper Kickstarter success, made $728,985 with 2,539 backers.
- Deadzone was their their first campaign to cross the $1m mark, amassing $1,216,482 with 4,306 backers.
- Dungeon Saga also crossed that mark, ending on $1,057,975 with 5,963 backers.
So yeah. This is already Mantic's most-funded Kickstarter by over half a million dollars. It has more backers than Dungeon Saga and Deadzone combined.
Oh, and I just checked Kickstarter's list of most-funded tabletop games. Hellboy's in the top 40. There doesn't seem to be any solid data on how many tabletop games have been funded on Kickstarter, but going by this article from Tabletop Gaming magazine says there have been at least 6000. And it's the second-most crowdfunded tabletop game to ever come out of the UK.
As with any Kickstarter campaign coming to a close, things have been heating up. Stretch goals are being hit almost as soon as they go up, and as a result there's been loads of new content added. I'm dead chuffed to have seen a few of the characters from Darkness Calls pop up over the past couple of days; it's one of my favourite Hellboy stories, and I know people have been crying out for Koshchei the Deathless since the launch party!
Although the Kickstarter's nearly over, I've still got plenty of work to do! I can't wait to sink my teeth into designing all the new stuff, I'm also being very careful to not get ahead of myself. I'm still focused on getting the core game as good as it can be - we've had a huge amount of useful feedback from the community, and I'm really keen to put it to use. Before Mantic launched the campaign I was adamant that I'd get a set of beta rules ready so that they were available from day one, and I think a lot of backers have really appreciated it - especially as it included a link for feeding back on the game. In my mind, that's what Kickstarter is all about: giving backers a chance to have their say and give input to the creators of the game they're backing.
It's been a real privilege to be a part of this campaign, and to work with such an awesome license. If you haven't checked it out yet, please do - I think the next couple of days are gonna be kinda crazy!
Right, back to work. No pressure, eh?