Games By James

The best thing about James is his positivity - he’s always interested, open-minded and excited about new projects. Combined with his creative insight and wide-ranging gaming knowledge he is the perfect go-to person for anything game-related, from IP generation to rules writing to commerciality and promotion.
— Stewart Gibbs, Studio Manager, Mantic Games
 
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Our Mission Statement

James M. Hewitt has been designing games for as long as he can remember. Rules, mechanics, systems, whatever - he's fascinated by tabletop game design. After a couple of decades dabbling in home-brewed games and several years as a full-time designer, he founded Needy Cat Games in July 2017 with the aim of providing game design services to the wider tabletop gaming industry.

Needy Cat's aim is to create interesting, modern games that innovate and excite. Games that are fun, compelling and make you want to play again as soon as you've packed them away. As well as bespoke games design we offer a suite of other services for tabletop games industry clients - rules review, asset management and even mentoring / coaching for those who are still finding their footing. 

Needy Cat Games is growing, and has already provided services to a number of satisfied clients. If you'd like to know more, reach out to us through our Contact page. 

We look forward to hearing from you!

 

James' Industry experience

Specialist Brands WRiter, Games Workshop, Nottingham

March 2016 - July 2017

An integral part of Games Workshop's resurrected Specialist Brands department, James was responsible for redesigning and redeveloping a range of classic Games Workshop games. He was responsible for 2016's Blood Bowl, 2017's Necromunda: Underhive and the upcoming Adeptus Titanicus

Citadel Rules Writer, Games Workshop, Nottingham

March 2014 - March 2016

James was one third of Games Workshop's core game design team, writing rules to complement the ever-expanding range of Citadel Miniatures. During his time with the team, he developed a number of Codexes, Army Books, Battletomes and other supplements for the company's core game systems, and was involved in the development of Warhammer: Age of Sigmar. He also designed three standalone boxed games: The Horus Heresy: Betrayal at Calth, Warhammer Quest: Silver Tower and Gorechosen.

Community Manager, Mantic GAmes, Nottingham

April 2013 - March 2014

For the best part of a year, James was the public face of Mantic Games, attending events, appearing on podcasts and YouTube channels and maintaining the company's social media pages and homepage blog. He also worked as a writer and editor on a number of Mantic publications, wrote marketing copy for the company's online store and helped run a number of Kickstarter campaigns. 

Freelance Game DEsigner

July 2011 - October 2012

James' first foray into professional games design was with DreadBall: The Futuristic Sports Game, on which he was the supporting developer. As well as collaborating with the lead designer to deliver the core game, he worked with Mantic to develop the IP and promote the game through various channels. 

 
 

...Everything else by Sophie

Although Needy Cat Games started as a solo venture, an impressive spike in workload has meant it's no longer realistic for James to get things done by himself.

Enter Sophie!

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Sophie is our Business Manager, first point of contact and general all-round thing-doer. She has years of top quality management, administrative and planning experience, not to mention a decade in the tabletop games industry. Since she's been aboard things have really taken off - and that's no coincidence! She's also got a great brain for rules, and is picking up game design theory at an alarming rate. James doesn't feel threatened by this. Not at all. 

As well as working for Needy Cat Games, Sophie offers her services as a planning guru and administrative superhero on a freelance basis. Why not check out her website and see if she can help your business?