Our Mission Statement
James M. Hewitt has been designing games for as long as he can remember. Rules, mechanics, systems, whatever - he's fascinated by tabletop game design. After a couple of decades dabbling in home-brewed games and several years as a full-time designer, he founded Needy Cat Games in July 2017 with the aim of providing game design services to the wider tabletop gaming industry.
Needy Cat's aim is to create interesting, modern games that innovate and excite. Games that are fun, compelling and make you want to play again as soon as you've packed them away. As well as bespoke games design we offer a suite of other services for tabletop games industry clients - rules review, asset management and even mentoring / coaching for those who are still finding their footing.
Needy Cat Games is growing, and has already provided services to a number of satisfied clients. If you'd like to know more, reach out to us through our Contact page.
We look forward to hearing from you!
James' Industry experience
Specialist Brands WRiter, Games Workshop, Nottingham
March 2016 - July 2017
An integral part of Games Workshop's resurrected Specialist Brands department, James was responsible for redesigning and redeveloping a range of classic Games Workshop games. He was responsible for 2016's Blood Bowl, 2017's Necromunda: Underhive and the upcoming Adeptus Titanicus.
Citadel Rules Writer, Games Workshop, Nottingham
March 2014 - March 2016
James was one third of Games Workshop's core game design team, writing rules to complement the ever-expanding range of Citadel Miniatures. During his time with the team, he developed a number of Codexes, Army Books, Battletomes and other supplements for the company's core game systems, and was involved in the development of Warhammer: Age of Sigmar. He also designed three standalone boxed games: The Horus Heresy: Betrayal at Calth, Warhammer Quest: Silver Tower and Gorechosen.
Community Manager, Mantic GAmes, Nottingham
April 2013 - March 2014
For the best part of a year, James was the public face of Mantic Games, attending events, appearing on podcasts and YouTube channels and maintaining the company's social media pages and homepage blog. He also worked as a writer and editor on a number of Mantic publications, wrote marketing copy for the company's online store and helped run a number of Kickstarter campaigns.
Freelance Game DEsigner
July 2011 - October 2012
James' first foray into professional games design was with DreadBall: The Futuristic Sports Game, on which he was the supporting developer. As well as collaborating with the lead designer to deliver the core game, he worked with Mantic to develop the IP and promote the game through various channels.
...Everything else by Sophie
Although Needy Cat Games started as a solo venture, an impressive spike in workload has meant it's no longer realistic for James to get things done by himself.
Sophie is our Business Manager, first point of contact and general all-round thing-doer. She has years of top quality management, administrative and planning experience, not to mention a decade in the tabletop games industry. Since she's been aboard things have really taken off - and that's no coincidence! She's also got a great brain for rules, and is picking up game design theory at an alarming rate. James doesn't feel threatened by this. Not at all.
As well as working for Needy Cat Games, Sophie offers her services as a planning guru and administrative superhero on a freelance basis. Why not check out her website and see if she can help your business?