Hellboy Week: Fun with Budgets (Honest)

Hellboy Week: Fun with Budgets (Honest)

One of the benefits of the B.P.R.D. being a well-funded shadowy government organisation is that the gang are rarely short on resources – the flipside, of course, is that you have to stay within parameters. This is represented by the Mission Budget, which the players can spend before the Case. This budget scales depending on the number of agents, and is one of the ways in which the game scales for different player counts.

Design Diary: Echoes of the Past

Design Diary: Echoes of the Past

With Hellboy: The Board Game hitting Kickstarter on Wednesday, I've really been enjoying the response to the snippets of information we've been releasing. People seem to be getting pretty excited about the game, and I couldn't be happier - after all, this is the first project I've done for Needy Cat to see the light of day! I've had a few questions, and I felt that this one in particular deserved a more in-depth answer: 

Hellboy Week: The Deck of Doom

Hellboy Week: The Deck of Doom

Yesterday, the lovely Rob did a great job of explaining how the HQ board works, and what its various bits are for. One of these was the Impending Doom track, which acts as a kind of timer, ticking down turn by turn until it launches the Confrontation, regardless of whether you're ready for it. A shrewd group of players will investigate their hearts out and uncover the big boss before this happens, but through playtesting I've seen countless cases where the agents took their sweet time, thinking they had ages before things took a turn for the worse. 

ART FOR TABLETOP GAMES PART 1: Always seek feedback

ART FOR TABLETOP GAMES PART 1: Always seek feedback

Needy Cat Games recently attended the industry week for Confetti - a local, Nottingham based college who specialises in all thing digital, games design, game art etc. We had a fantastic time, got some great feedback on our latest game Ancient Grudges: Bonefields (you can download and give feedback on the Beta rules here) and I gave a series of talks on freelancing as an artist in the tabletop games industry.