When I start designing a game, my first step is to scribble all my thoughts about it down into a notepad. What’s the theme? What’s the scope? Who’s it aimed at? What are the key mechanics? How do you win? How do players interact? What do I want the players to feel? All of this gets jotted down in no particular order, just to get it out of my head and clear some brainspace. I’ll invariably find that, as I’m doing it, fresh ideas pop up - so I write them down, too.Read More
When I’m in the car by myself, I listen to podcasts. I’ve got a few favourites (I’ll chuck some links below for anyone who’s interested!) with the Adam Buxton podcast hanging around somewhere near the top of the list. I love a bit of Buckles; he always seems to have genuinely interesting conversations with his guests, and he tends to get a lot of people on the show who you don’t hear anywhere else.Read More
Today’s kind of a momentous occasion.
Sophie’s first game just went live on Kickstarter...Read More
My grandad was colour blind, and when I was little there was always a worry that it would be passed down to me. I was lucky, but my cousin inherited it, and according to a quick google it's as prevalent as one in every twelve men in the world (and one in two hundred women). In other words, it's surprisingly common! And yet, it's something that the board games world is only just starting to take into consideration.Read More
So you can pretty much split basic game design into two stages - designing the game, and writing the rules. A real common mistake new designers make is trying to write the rules before they've designed the game!Read More