It’s safe to say that Hellboy took a bit longer than expected, once you factor in all the bells and whistles that got added in during the campaign! And our schedule wasn’t exactly sparse to begin with, so Sophie and I have basically transformed into stunted work-goblins over the past few months, only leaving our dank cave to eat food, go to meetings and gather raw materials to feed the ever-hungry prototyping table.Read More
I saw a post on the Hellboy Fanatics Facebook group earlier today, asking about development of the game, and I realised that I've been completely schtum for way too long. People are rather understandably starting to wonder if I've dropped off the face of the earth, or burrowed under my desk to hide from the deadlines or something.Read More
I was recently asked whether the type of base used for a model in Ancients Grudges: Bonefields would affect gameplay. This got me thinking - up until then, I hadn’t really considered base shape / size a key factor of the game!Read More
Today’s kind of a momentous occasion.
Sophie’s first game just went live on Kickstarter...Read More